Divergent melee splash. That way, less of your damage is tied up in long poison durations while mapping and is. Divergent melee splash

 
 That way, less of your damage is tied up in long poison durations while mapping and isDivergent melee splash Divergent Melee splash is way better than awakened version

Dvergent splash like doubles the mapping speed. Corrupted No. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. Trust your mind and strengthen. It's a massive damage multiplier and Divergent Melee splash is a 99% more multiplier. Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. I've tried out different gem combos in the early maps and clear without splash felt pretty meh. You can frenzy charge sustain without some cheese like oros or terminus because the splash and the attack both hit. In practicality, using Cyclone as the trigger for the Cast when Channeling link makes the Hydrosphere-Melee Splash interaction incredibly cumbersome, as ideally the build wants to benefit from Cyclone's high attack rate to take advantage of on-hit effects (like LGoH). Free skill-sockets. Although we lose the default Area of Effect. Ok guys, I came up with the best solution for Mapping and Single target so far. ) Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). Steelskin. Horadric Malus Location. I didn't have AW Multistrike or Divergent Melee Splash, since hen I've found AW MS and I'll get the Divergent Melee Splash eventually. 15% increased impale effect from 30% extra quality on impale support is also pretty strong on a champion. 3. Divergent/ awakened melee splash - more damage. 1M direct hit damage and 18. Awakened Minion Damage. the +1 strike target now also targets the hydrosphere and the splash dmg created from that hit can also hit the boss. 6. Side note for Flicker enthusiasts, since we use Melee Splash. Spoiler. Awakened Multistrike is a ~30div gem. the awakened version only has 10% increased melee damage compared to the divergent one which is. [PoE 3. Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). Divergent vs Awakened melee splash support. With all this range you can reach enemies further than your Flesh and Stone aura, and all those hits splash making clear. ES: 1,502 54%So Divergent Glacial Hammer grants it 20% increased Area of Effect. Gooood. Best is the block-mastery mana on block, or mystic. but the new tree has plenty of raw damage and attack speed for you to start off with. He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. 0c Imperial Delirium Orb. Divergent : Take (0–20) Physical Damage per Trauma when you gain Trauma. No, there is no built in splash for most melee abilities. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. they use their own version of viper strike, which does a small aoe. Trade . Occultist is nice for the clear, but asenaths AG is also very good, combined with divergent melee splash and feeding frenzy the spirits are very agro. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. Level 95 Hybrid Cyclone Occultist 3. Occultist for spiders. Performance is good. Divergent Melee Splash with CWDT Hydrosphere can double your bossing damage if you target the Hydrosphere and have 'Strikes target an additional enemy' from e. I will take them because I want to be as tanky as possible but you should be fine without them as well. Melee Splash has been added to the game. Let's say I run a level 20 divergent melee splash (21 20% is 60ex so no. I have seen clears of simu 30 without mageblood in previous league with srs poison, I will try to find it and post it here when I do. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Monsters gain 10% increased Maximum Life each time they are Revived. Start with using 2 handed terminus at 51 . Divergent. But please make sure to switch. Strike skills with Melee splash will deal extra damage from the splash hit when Hydrosphere is also hit. second one emulates the interaction with hydrosphere and divergent melee splash that basically makes the spiders hit twice per attack if the hydrosphere is on top of the boss. Divergent Melee Splash Support. GLOVES The gloves are Triad Grip with 1 red and 3. 5 ex should not be an issue. Divergent Melee Splash is worth it when using hydrosphere. but you'll need Tribal Fury notable ReplySingle target got hurt by the loss of Hydrosphere and Divergent melee splash shenanigans, but the curse changes mean if you build for poison you can stack a ton more of them up. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. 4. 20. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Hydrosphere turns Divergent Melee Splash into a 99% more damage support. It has a good amount of added damage, then you use anger for even more, then divergent chance to bleed. Chance to Poison Support 82%. Trust your mind and strengthen. 2 metres to Melee Strike Range. With 139% quality its almost 280% MORE burning damage. Just 2 plain spiders and only divergent melee splash as a skillgem. I would pick haste since it helps your movement speed as well. 373. 4. The Last to Die is a Scourge League NPC. Divergent Melee Splash Support, Melee Splash Support . I really wish I would have swapped to divergent melee splash from regular melee splash so much earlier with mine. Divergent/ or awakened Melee Splash - more damage for arakaali's. 6k. Cast when Damage Taken. SRS damage with added chaos = 739. 1 to Melee Strike Range Supported Skills. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Feels really solid right now, I'm getting decent minion speed from jewels so that support doesn't seem necessary. I also noticed higher rewards in simulacrum. 1. This. Divergent Melee Splash Support. Icon: 3. for. No, it's not a targetable entity unfortunately, so no attaching of Brands and such either. +0. Which is then multiplied by the amount of mobs. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. Desecrate. Divergent Melee Splash Support. Level 21. 0c 2 6. Gl on improving ;) ReplyLevel 100 CI Summon Raging Spirit Necromancer 3. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. You can try address the spell supression issues by going Scion. Kitava's Feast is a decent-ish option now. For buff use bloodrage. Melee minions, with divergent melee splash, they are basically hitting enemies twice Projectile attack builds, with vengeant cascade, your projectile hits an enemy twice (must only have exactly 1 split or 1 pierce, no fork no chain) On top of my head these are some of the stuff i can think off. You deal damage in a larger area when you reach. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. 1% increased Damage per Power Charge Supports any skill that hits enemies. Melee Skills have 12 % increased Area of Effect. If that happens, the AoE won't affect it. 19 Most Valuable Gems 3. Boneshatter and melee splash. - Amanamu's gaze update. Ditch melee splash. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. because a 20/20 version still has -1% less damage. PoEDB provides things come out each league, as well as items, uniques. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. I like it! Reply. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Supported Skills deal Splash Damage to surrounding targets raw minion damage and attack speed are your best bets. It feels kinda jank though and from what I've seen you need some. Swap it out for multistrike for bossing. Same works with stuns as well. Name;. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. You can (and should) keep in melee splash for bosses if you use the hydrosphere tech. 5% increased Area of Effect This is a Support Gem. If not . I had a Covenant drop in SSF so then spent ages farming all the parts (United in Dream, Amanamus Gaze, Surrender, poison jewels etc) I have full suppression, near block cap with rumis and bone offering and it just feels abit. Whirling Blades can be created from the following recipes: AmountRuthless was replaced by Divergent Melee Splash. Supported Attacks have 25% chance to cause Bleeding. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. ago. Melee Splash Support Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around. Corruption. : linking Double Strike Double Strike Attack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)% Performs two. Frost Blades can be created from the following recipes:- Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. However now in the endgame my…With the Divergent Melee Splash 20/20, they do 99% more damage, which is more than Awakened Multistrike can offer. Good call. GLOVES The gloves are Triad Grip with 1 red and 3. That will cause melee splash around. 5. Divergent. At that point you're sacrificing so much damage, why even go HS. As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. After that get the rest of the upgraded items one by one. 3. Additional Effects per 1% Quality: Supported Skills deal 0. for. The awakened melee splash is about 5-7c. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Divergent Multistrike Support is a substantially cheaper replacement for the high priced awakened version. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. It's super cheap and quality gives it MORE dps to secondary targets, removing the penalties of the. Empowered Elements. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. You do lose alot not pathing to the left of the tree. Fire Affinity grants 100% of Physical Damage. Supportable by either Ancestral Call Support in order to proc multiple secondary effects from the skill or Melee Splash Support to create overlapping nova's on each enemy hit by the original swing. Divergent Melee Splash, Amo Withering Touch and Multi strike Reply OanSur •. I wonder if any experts can validate that swap. Auras. Then, with Splash, the spider will splash off the hydrosphere and hit the boss, basically getting a 2nd hit on the boss. Wiki wiki. 5% increased Area of Effect This is a Support Gem. strike skills have a small aoe. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. I agree with your recommendation for the audience. The area of effect created by Melee Splash has a base radius of 14 units. Per 1% Quality:1Superior2Anomalous3DivergentSupported. I've been on autopilot farming simulacrum with usually 2-4 deaths per run, but just cranked some upgrades and want to add more. Quality now grants Supported Skills have 0-10% increased Area of Effect (previously 0-20%). Level 21. You might know that divergent melee splash + hydrosphere doubles your dps. Clarity. Divergent Melee Splash Support, Melee Splash Support. This was my first big upgrade on the build. Carry on my waypoint son, there'll be peace when maps are done. Melee Physical Damage Support - boosts the melee DPS of your Spiders, making it a core Support Gem for this build: Void Manipulation Support - grants a high Chaos DPS Multiplier: Support Gems socketed in the Squire: Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. Generosity. 5% increased Damage with Bleeding This is a Support Gem. Raise Spiders - Arakaali's Fang Support Gems Divergent Melee Splash > Awakened Minion Damage > Divergent Multistrike Divergent Melee Splash so there won't be any damage penalties from Splash which will be beneficial for our Hydrosphere set up - check explanation on "Hydrosphere" below. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee. I was considering going the +strike gloves route along with the devastator cluster notable and drop melee splash for ele damage with attacks or better yet awakened added cold - seems to be the best DPS replacement according to POB. Add a Comment. It's dirt cheap and this change alone boosts your DPS by almost 200k. Divergent Melee Splash Support. 00% Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. So before with Divergent Melee Splash you do ~500k per spider and Hydrosphere doubles that. Get a divergent melee splash. Horadric Malus can be obtained at the Barracks. With non-divergent melee splash and Hydrosphere up I should be doing about 4. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . When hydrosphere is on top of the boss, boss gets hit by main hit and the splash. Frost Bomb. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. AG + asenaths actually feels way better for clear than the Jugg Reaper setup. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. Ditch defiance banner and get Herald of Purity. Tribal Fury or Gloves. the hydro combo should works this way: first you need +1 strike target and optimally divergent melee splash 20/20 (which has 1% less splash dmg). Cost & Reservation Multiplier: 130%. Chaos Orbs. Ruthless was replaced by Divergent Melee Splash. Melee splash can stay always socketed and divergent quality makes it a huge multiplier. Grace. Reply YashaWynette •. Supported Skills deal Splash Damage to surrounding targets. CryptoDivergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage Infused Channeling: Gain infusion after channeling for -. if you place hydrosphere on top of an enemy, they strike skills hit both the enemy and hydrosphere. Oh and another important aspect of scaling here is minion jewels, Spiders scale really. Up to you though. It does not grant a bonus to your character, but to skills in sockets connected to it. MuskieGo • 7 mo. 0. This is very effective. 20/20 has 1% less splash damage, so your single target damage nearly doubles. So it's probably more around 12mil st. Awakened Minion Damage Support 29%. So, yeah they aren't comparable price wise. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. If you can afford it Divergent melee splash is even better. Level 20. That will cause melee splash around. Divergent melee splash helps clear but I find with asenah it's not as needed. Divergent Melee Splash: For increased clearspeed during mapping or against content with alot of density swapping out Multistrike for Melee Splash makes huge difference. Extending the melee range lets your actual melee attack hit the enemy from a further distance. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. With or without the hydrosphere, they deal exactly the same amount of damage to the boss. Increased Duration. The Last To Die - Path of Exile. Trust your mind and strengthen. Path of Exile is 99% about fighting huge swarms of enemies, and if you're playing a melee build which one-hit-kills everything it touches but only hits 4-8 enemies at a time, your build is measurably worse than an archer or mage who hits 20 enemies at. Get a divergent melee splash. Hydrosphere turns Divergent Melee Splash into a 99% more damage support. I don't want to have to pay 10 ex for a divergent melee splash and micro manage hydrosphere on all my melee minion builds because this garbage interaction is in the game. Carrion Golems are mainly single target creatures, and the AOE skills they have don't really hit that hard. I self crafted a 11 passive cluster (magic at the moment, I clearly don't have the budget to imprint and try the life roll) I can now confirm that the divergent melee splash / hydrosphere work really well and carry my pinacle boss dps at the moment. One thing about your write up, I think In the links section maybe add something about melee splash/divergent melee splash for clear. Lifetap. Buy. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. CryptoSnipped a divergent melee splash from trade for way under market price so gave it ago. Use Divergent Melee Splash once you get to this version when mapping, and use Awakened Unbound Ailments when bossing. Corrupted Yes. Reply. Divergent melee splash helps a ton. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target. Divergent Melee Splash Support. Location: The Coast ( Act 1) Related Quest: A Glimpse Beyond, Thirst for Blood, Twisted Dreams, Altered Flesh. Also I have second Solstice Vigil with Corruption annointed, idk how much it gives, or is it the best one, but i use it for single target boss fights. Awakened unleash shaves off a few miliseconds on its charge and u gain 1 more stage at lvl 5 summoning 5 srs The Melee Splash support gem now works with Shield Charge . Place two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. 1. Also your awakened melee splash is outclassed by divergent melee splash when it comes to clearing. GLOVES The gloves are Triad Grip with 1 red and 3. Crypto Divergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage AoE Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Divergent Melee Splash Support. The other and probally more major change is how you are moving, what I mean is your movement skill. ahh, yes, just get the alt gem. Divergent Melee Splash is really expensive at 4 ex, but is like a 30-35% more modifier on bosses with hydrosphere. 500 melee splash You attack a Rhoa in the mud flats, and then you hear Brutus scream in the distance. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. Yup, just swap the gem. You can put Hydrosphere in your Divine Ire setup, or do it the way I do with Arcanist Brand (and use Desecrate degen to summon spiders). Spoiler. - Void Beacon jewels, flesh and flame. Awakened Fire Penetration. (Divergent melee splash + Hydrosphere) 6 Feb 2022 - Updated passive tree 3. 1M damage, that is already great. Buy. It is not the same as slam melee skill. . I'm at the point where I'm unsure it's worth the hassle as in. Melee Splash Support 83%. and the melee splash off of hydrosphere, effectively making divergent melee splash a 100% more damage multiplier. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Supported Skills deal (41–50)% less Damage to surrounding targets. - Void Beacon jewels, flesh and flame. Attack, Melee, Support. (Affects Melee Strikes, including the Default Attack. 0. +1 strike allows the second lightning bolt (melee) to hit. I believe with divergent splash its straight up 2 times multiplier on a single target. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. I killed Sirius, Eater of world, Searing exarch. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. At base, the build wants: Determination (Divergent) Malevolence Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Regarding the use of Hydrosphere and Melee splash, wouldn't Divergent Melee Splash work better than Awakened version due to the overlap of damage? Last edited by mrkid0612 on Nov 3, 2021, 5:57:25 AM. Divergent Melee Splash. gem swap to multistrike for bossing. inquisitor? HP/ES hybrid with. 373. Since they dont deal any lightning or cold dmg, it doesn't even seem that the Hydrosphere is actually charging. Get a divergent melee splash. Divergent Melee Splash. Divergent Melee Splash is a sleeper gem. Ruthless Blows with Supported Skills have a base Stun Duration of 0. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. added phys as chaos from spirit offering is the best raw damage for bosses but flesh offering will give you the best mix of damage and clearspeed. Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos. Supported Skills deal Splash Damage to surrounding targetsOn top of running divergent melee splash, anomalous withering touch, woke minion damage, and divergent multistrike. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Last edited by cheapbunny on Feb 5, 2022,. But melee splash also interrupts the pulse chain, and makes your clear worse. Target additional enemies works with (divergent melee splash) and can effectively double/triple dps against multiple bosses (invitations, simulacrum, uber exarch after. Supported Skills deal Splash Damage to surrounding targets. Requires Level 8. Divergent Melee Splash: For increased clearspeed during mapping or against content with alot of density swapping out Multistrike for Melee Splash makes huge difference. 5% increased Melee Physical Damage Supported Skills have +0. Defensive layers: 100% Physical damage from hits taken as elemental damage: 50% - Lightning Coil, 16% - Helmet (can be 18% with greater ichors),Divergent Melee Splash Support (20 / 20) Added Chaos Damage Support (item provided) (29) Envy (item provided) (25) Divine Blessing Support (20 / 20) Flame Dash. Do strikes gain that. Your gloves aren't from this world. 3. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Divergent Tempest Shield. 0. Continue reading "Bobby Wagner. 40k ehp in your current build will not be able to do simu30 comfortably. 1. My first suggestion would be to upgrade your weapon via chayula blessing and get the free poison chance so you can get rid of the support gem and use something stronger. Cannot support Vaal skills, channelling skills or triggered skills. So we get around ~20M; we don't lose that much from the hydrosphere change. I tested divergent melee splash and hydrosphere as well after seeing that thread, but having hydrosphere still doubled my ST damage I was also using +1 strike gloves, build was viper strike ReplyMultistrike Support Attack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Multistrike Support 68%. If your aim is purely simu 30 you will need a rare chest with more defences minus the mageblood. From a quick search, we can find that a 23q divergent melee splash inverts the “less damage to surrounding enemies” value found on the base melee splash gem. 4M poison. I'm using havy strike with +1 strike gloves right now, but awakened ancestral call, ancestral cry, and melee splash and I kill whole screens pretty handily. This goes hand in hand with getting at least 1 white socket on your Arakaali's via Vorici either off tft or farming it yourself. And yes, Divergent MS is hyper strong. 0c Geomancer 3. Divergent Melee Splash Support, Melee Splash Support. For clear use divergent melee splash, this makes a big difference. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Multistrike is a support gem. 6. - Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. Quality now grants Supported Skills have 0-10% increased Area of Effect (previously 0-20%). Found The Squire and thought about spiders build my dps is really low and can't beat sirus A8, any tips?Damage to boss while hydrosphere is active on him means your splash damage from divergent melee splash (Supported Skills deal 1% less Damage to surrounding targets (20 quality effect)) reflects from boss to sphere and back again the boss which means you deal 99% more daamge to single target. The build feels nice to play; much faster than previous hollow palm builds I've tried in the past which focused on cyclone instead of frenzy. second one emulates the interaction with hydrosphere and divergent melee splash that basically makes the spiders hit twice per attack if the hydrosphere is on top of the boss. I'm with a 480 pDPS one handed axe and some other pretty sick items, with full ascendancy tree, at level 79 and I can barely do 16 maps. 20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages ". place the orb near the boss and double your dmg. Free skill-sockets. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. 15. Awakened Melee Splash Support. Trade . Lastly, make additional targetsDivergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . . Ancestral call is probably good enough that you don't need melee splash for clear, which is really useful. I am clearing more and more deathless sims now that I'm. Divergent Power Charge On Critical Support Divergent Power Charge On Critical Support is an Alternate Quality gem of Power Charge On Critical Support.